Music from my abandoned 2016 game, "Perfect".
More specific song info and thoughts in the song descriptions.
I wrote up a blog post here: meloshantani.wordpress.com/2017/09/27/perfect-ost-2016-song-descriptions/
--Why it was abandoned--
I didn't outline or prepare the writing enough, and had trouble putting together a coherent plot + worldbuilding, to convey the themes I wanted. Also, I never really liked the premise of a Taiwanese enclave suffering from a terrorist attack, for a number of reasons. And the software holding it together (the minimal web-like interface) didn't feel engaging or interesting enough, plus it was tedious to build stuff with it because I was coding the tools myself, and there was a lot of faux-3D, which can be more tedious than real 3D sometimes. Eventually I got busy releasing Even the Ocean and then turned my sights to other projects.
--Info about the project--
At the end of the 21st century, Perfect is a combined residential and work megastructure that has been repurposed from one of the famous Perfect Mart shopping buildings. Located in the past Chicago region of the USA, it shelters its residents from the harsh, cold desert weather and is home to a number of ethnic enclaves, including refugees from Taiwan. A journalist at the time, Chen, recorded interviews with the Taiwanese residents who had just experienced a terrorist attack, and recorded it into a visualization database. You play as someone from the future-future exploring that visualization.
Featuring a line-only art style and web-browser like interface, Perfect was partially an attempt at an easy-to-navigate adventure game/music-listening software.
Everything composed in from February-August 2016, hence the release date. A few edits made since then. A few of these songs were used in live sets in 2016/7. The songs were written in Ableton Live, mostly using Operator.
For detailed info about the project, its gameplay, motivations and more, visit:
(2016) Abandoned project description page: hantani.com/music_perfect.html
(May 2017) Reflections on the project: seanhantani.wordpress.com/2017/05/
--- Categorization of Songs ---
I made 3 categories of 'spaces' that the interviews would relate to or take place in. Physical, Digital, and Algorithm. Parentheses includes the original song name.
Physical is straightforward: Dancing Club (club), Music Studio (studio), Dim Lake Cavern (lake), Exterior Surface of Perfect (exterior), Outskirts of Perfect (outdoors), Freezing Desert Night (desert2), Dusty Wasteland (exterior2), Evening Balcony (balcony), Worker Caves (caves), Dormitory Halls (hallway), Desert Dancing (desert), Library (library)
Digital was spaces related to online and the computer (stock websites, video game levels, social media, shopping sites, TV, your computer)
Computer Desktop (desktop), Double Bedroom (bedrooms), Day Trader (daytrade), Forest Game Level (level), Personal Brand Machine (personalbrand), Online Shopping Carts (shoppingcarts), commercial
Algorithm was more concepts related to politics, sociology, or computer algorithms:
Taiwantown Governance (governance), ACK, The TCP Flag (ACK), Data Sea Server Room (serverroom), The Data Sea (datasea), Random Number Generator (random), Vector (vector), Eviction Algorithm (eviction), Indirect Violence (violence), Taiwantown Governor
Prelude (introduction) was a title or intro song, Song Select (levelselect) was for an earlier version of the game where you just picked songs from a screen to hear or listen to.
Untitled, Edgy Dance, Swamp Dance, Pop Joke, Cool Cold Club - these I'm not sure the categories but my guess would be Physical or Digital.
released August 25, 2016
Some rights reserved. Please refer to individual track pages for license info.